Engine: Unity (5.4.3).
Script language used: C #
Scenario: The game is divided into scenes, each scene consisting of enemies and traps, each enemy composed of their weapons, and each of these elements composed of their respective variables.
Problem: Now in the game swing step, not to become a craft work, modifying the parameters of each enemy and trap separately (or even through their respective prefabs) ... I wish to do something like:
Considerations:
- Need to be in table format (csv, fdb, xlsx, sql);
- Need to be "offline" as a mini-database embedded;
- They can be assets of the Unity Asset Store that have had satisfactory use;