At the moment, I'm beginning to work with the Shaders concept of the most current versions of OpenGL. My basic reference is the open.gl site tutorials.
After having seen all the texts, and tested the sample source code available, my question...
I have a Set template class and a Menu class both with their respective .cpp and .hpp, when trying to use a pointer of the set class in my Menu class I get the following error:
||=== Build: Debug in Trabalho04 (compiler: GNU GCC Compiler)...
How to implement a menu that reads numeric values and indicates error (message on screen) when receiving characters and strings? The code below worked for individual characters through if(std::cin >> opcao) , but for strings it store...
I have a lua file with the following content:
Pokes_Icons = {
["Bulbasaur"] = {
on = 12906,
off = 12908,
used = 12907,
}
}
I'm trying to get the value of "on" in C ++, I tried it like this...
I'm trying to create a game in Allegro 4 , however I'm having problems with a method, more specifically with a BITMAP attribute. The program compiles but stops working soon after. Follow the code:
#ifndef INSTANCE_H
#define INSTAN...
I have a Java application (SYSTEM.JAR) with the system input class ... Ok?
To make it more transparent to the end user, I'd like to create a compiled C ++ .EXE that just called the Java class.
Is it possible?
Which C ++ compiler is sugg...
I'm implementing in C ++ a system with threads using semaphores. I am with a doubt, if I treat the progress situation, will I guarantee 100% that my implementation will not occur any impasse? Or do I need to be careful about something else?
...
I would like to separate my source code into folders to have a better organization in the code by grouping the files into directories.
In general, you usually have a lot of .h and .cpp files, and I usually separate the folders. I have always...