Good morning guys, I'm new to programming in C # I created a method to load a npc that appears on the map where I was a member of Party, type a boss invasion just wanted to do a timer to make it happen. Any tips?
Ex. The Event starts at 10 p.m., at 9:55 a mgs "5 Minutes to Invasion is missing"
public static void LoadBossRud(int index)
{
//EXTEND
if (Extensions.ExtensionApp.ExtendMyApp
(MethodBase.GetCurrentMethod().Name, index) != null)
{
return;
}
// Verifica se membros em party
int partynum = PStruct.party[partymembers].leader;
// Se nao hover party envia mgs para Cliente
if (partynum <= 0)
{
SendData.Send_MsgToPlayer(index, lang.player_for_party_members, Globals.ColorRed, Globals.Msg_Type_Server);
return;
}
// Verificar se tem jogadores em Pary
int partylevel = PStruct.party[partynum].leader;
// Verificar se tem 5 jogadores no map
int playermap = partylevel * 5;
if (PStruct.character[index, PStruct.player[index].SelectedChar].Map < playermap)
{
SendData.Send_MsgToPlayer(index, lang.you_dont_have_map_to_create_boss, Globals.ColorRed, Globals.Msg_Type_Server);
// return;
}
//ainda vou analisar
int mapnum = PStruct.character[index, PStruct.player[index].SelectedChar].Map;
int i2 = MStruct.GetMapNpcSlot(mapnum);
if (i2 <= 1)
//Criar um Boss
NStruct.npc[mapnum, i2].Name = "Senhor do Caos";
NStruct.npc[mapnum, i2].Map = mapnum;
NStruct.npc[mapnum, i2].X = NStruct.npc[mapnum, 1].X;
NStruct.npc[mapnum, i2].Y = NStruct.npc[mapnum, 1].Y;
NStruct.npc[mapnum, i2].Vitality = (PStruct.party[partynum].leader * 1000) + 1000;
NStruct.npc[mapnum, i2].Spirit = (PStruct.party[partynum].leader * 200) + 200;
NStruct.tempnpc[mapnum, i2].Target = 0;
NStruct.tempnpc[mapnum, i2].X = NStruct.npc[mapnum, i2].X;
NStruct.tempnpc[mapnum, i2].Y = NStruct.npc[mapnum, i2].Y;
NStruct.tempnpc[mapnum, i2].curTargetX = NStruct.npc[mapnum, i2].X;
NStruct.tempnpc[mapnum, i2].curTargetY = NStruct.npc[mapnum, i2].Y;
NStruct.tempnpc[mapnum, i2].Vitality = NStruct.npc[mapnum, i2].Vitality;
NStruct.npc[mapnum, i2].Attack = (PStruct.party[partynum].leader * 34) + 34;
NStruct.npc[mapnum, i2].Defense = (PStruct.party[partynum].leader * 22) + 22; ;
NStruct.npc[mapnum, i2].Agility = (PStruct.party[partynum].leader * 4) + 4; ;
NStruct.npc[mapnum, i2].MagicDefense = (PStruct.party[partynum].leader * 26) + 26;
NStruct.npc[mapnum, i2].MagicAttack = (PStruct.party[partynum].leader * 48) + 48;
NStruct.npc[mapnum, i2].Luck = (PStruct.party[partynum].leader * 4) + 4;
NStruct.npc[mapnum, i2].Sprite = "$sprite (84)";
NStruct.npc[mapnum, i2].index = 0;
NStruct.npc[mapnum, i2].Type = 1;
NStruct.npc[mapnum, i2].Range = 1;
NStruct.npc[mapnum, i2].Animation = 2;
NStruct.npc[mapnum, i2].SpeedMove = 256;
NStruct.tempnpc[mapnum, i2].movespeed = NStruct.npc[mapnum, i2].SpeedMove / 64;
NStruct.npc[mapnum, i2].Respawn = 0;
NStruct.npc[mapnum, i2].Exp = 0;
NStruct.npc[mapnum, i2].Gold = 0;
NStruct.tempnpc[mapnum, i2].guildnum = partynum;
NStruct.tempnpc[mapnum, i2].prev_move = new NStruct.Point[7];
//Atualizaro número de npc's no mapa
MStruct.tempmap[mapnum].NpcCount = MStruct.GetMapNpcCount(mapnum);
//Enviar dados para todos.
SendData.Send_MapGuildToMap(mapnum);
SendData.Send_NpcToMap(mapnum, i2);
SendData.Send_MsgToPlayer(partynum, lang.a_boss_has_been_created_in + " " + MStruct.map[mapnum].name + ".", Globals.ColorYellow, Globals.Msg_Type_Server);
}
public static int partymembers { get; set; }
}