I want to develop a game for android using the cosco2dx, but I came across the issue of the android resolution to countless screens of different sizes, I searched a lot and even studied how coosco2dx works the images with opengl veiwport
I found many tutorials and examples on foreign websites but I do define what sizes would be ideal for backgrounds characters etc.
See the sites explaining
Well, if there's something to explain to me or something about this, thank you very much.