multi resolution with cosco2dx for android

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I want to develop a game for android using the cosco2dx, but I came across the issue of the android resolution to countless screens of different sizes, I searched a lot and even studied how coosco2dx works the images with opengl veiwport

I found many tutorials and examples on foreign websites but I do define what sizes would be ideal for backgrounds characters etc.

See the sites explaining

link

link

link

Well, if there's something to explain to me or something about this, thank you very much.

    
asked by anonymous 24.01.2018 / 19:54

0 answers