I'm trying to learn how to use paramentros
in XAML
, more precisely using XAML
.
Below is a sample code I'm using to train.
<UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d" Width="1920" Height="1080"
xmlns:my="clr-namespace:vMixTitleLibrary;assembly=vMixTitleLibrary">
<UserControl.Resources>
<Storyboard x:Key="Storyboard1" RepeatBehavior="0:0:1">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)" Storyboard.TargetName="Image1">
<SplineDoubleKeyFrame KeyTime="0" Value="236"/>
<SplineDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)" Storyboard.TargetName="Programme">
<SplineDoubleKeyFrame KeyTime="0" Value="236"/>
<SplineDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.X)" Storyboard.TargetName="Image2">
<SplineDoubleKeyFrame KeyTime="0" Value="-476"/>
<SplineDoubleKeyFrame KeyTime="0:0:1" Value="0"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
<Storyboard x:Key="Storyboard2" RepeatBehavior="0:0:0.5">
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)" Storyboard.TargetName="Image1">
<SplineDoubleKeyFrame KeyTime="0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="236"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.Y)" Storyboard.TargetName="Programme">
<SplineDoubleKeyFrame KeyTime="0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="236"/>
</DoubleAnimationUsingKeyFrames>
<DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.RenderTransform).(TranslateTransform.X)" Storyboard.TargetName="Image2">
<SplineDoubleKeyFrame KeyTime="0" Value="0"/>
<SplineDoubleKeyFrame KeyTime="0:0:0.5" Value="-476"/>
</DoubleAnimationUsingKeyFrames>
</Storyboard>
</UserControl.Resources>
<UserControl.Triggers>
<EventTrigger RoutedEvent="FrameworkElement.Loaded">
<BeginStoryboard Storyboard="{StaticResource Storyboard1}"/>
</EventTrigger>
</UserControl.Triggers>
<Grid>
<Image Source="UpNextAnimatedBar.png" Name="Image1" Width="1199" Height="100" Margin="48,871,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" >
<Image.RenderTransform>
<TranslateTransform/>
</Image.RenderTransform>
</Image>
<Image Source="UpNextAnimatedText.png" Name="Image2" Width="368" Height="177" Margin="41,735,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" >
<Image.RenderTransform>
<TranslateTransform/>
</Image.RenderTransform>
</Image>
<my:TextBlockDesign Fill="#FF000000" FontSize="64" Text="Programme Title" Name="Programme" Width="984" Height="74" Margin="223,885,0,0" HorizontalAlignment="Left" VerticalAlignment="Top" >
<my:TextBlockDesign.RenderTransform>
<TranslateTransform/>
</my:TextBlockDesign.RenderTransform>
</my:TextBlockDesign>
</Grid>
</UserControl>
I would like to ask 3 questions:
Is it possible to create transition effects (any text, image and media input effect) using C # / XAML programming?
In addition to Expression Blend and Visual Studio, is there any application that makes life easier for those who do not have advanced knowledge of C # or languages of the genre?
A library or a place where you can have more examples to learn about C # and XAML usage.
I hope I'm not posting in the wrong way, I keep getting used to the tools!