I am currently unable to get the object to go to the nearest object in Unity 3D. The agent goes to all objects and destroys them effectively, but I want him to travel to the nearest object. How can I do this knowing the object is destroyed?
I am currently unable to get the object to go to the nearest object in Unity 3D. The agent goes to all objects and destroys them effectively, but I want him to travel to the nearest object. How can I do this knowing the object is destroyed?