I have a question about the C # language using Unity I was wondering how can I get a gameObject
and assign to another gameObject
.
I created a array
with 4 gameObjects
with images and wanted to assign those gameObjects
to a button when I started the project.
public Text pergunta;
public GameObject img1;
public GameObject img2;
public GameObject img3;
public GameObject img4;
public Text infoResposta;
public string[] perguntas;
public GameObject[] respostaA;
public GameObject[] respostaB;
public GameObject[] respostaC;
public GameObject[] respostaD;
public string[] corretas;
private int idPergunta;
private float acertos;
private float qntQuestoes;
private float media;
void Start(){
idPergunta = 0;
qntQuestoes = perguntas.Length;
img1 = gameObject.GetComponent(respostaA[0]);
}
I can not assign gameObject img1
to gameObject repostaA[0]
.