I'm following the Nils Nightmare Unity Training day series and I'm in videotape 2, but at compile time it gives this error: Error CS0103: The name 'newRotation' does not exist in the current context (Assembly-CSharp) line 62.
The code is that of PlayerMovement.cs. Here is the whole code:
1
2 public class PlayerMovement : MonoBehaviour
3 {
4
5 public float speed = 6f; // Velocidade do Jogador
6
7 Vector3 movement; // Vetor responsavel pelo movimento
8 Animator anim; // Responavel pela transicao da animacao
9 Rigidbody playerRigidbody; // Responsavel pela fisica do objeto
10 int floorMask; // Mascara de chao
11 float camRayLenght = 100f; // Inf para raycast
12
13 void Awake()
14 {
15 floorMask = LayerMask.GetMask ("Floor");
16
17 //Atribuir as referencias
18 anim = GetComponent <Animator> ();
19 playerRigidbody = GetComponent <Rigidbody> ();
20
21
22 }
23
24 void FixedUpdate()
25 {
26 float h = Input.GetAxisRaw ("Horizontal");
27 float v = Input.GetAxisRaw ("Vertical");
28
29 Move (h,v);
30 Turning ();
31 Animating (h, v);
32
33 }
34
35 // Movimento
36 void Move (float h, float v)
37 {
38 // Determina o movimento
39 movement.Set (h,0f,v);
40
41 // Normaliza o movimento
42 movement = movement.normalized * speed * Time.deltaTime;
43
44 // Efetua o movimento no personagem
45 playerRigidbody.MovePosition (transform.position + movement);
46
47 }
48
49 // Girar o jogador
50 void Turning ()
51 {
52 Ray camRay = Camera.main.ScreenPointToRay(Input.mousePosition);
53
54 RaycastHit floorHit;
55
56 if(Physics.Raycast(camRay,out floorHit,camRayLenght,floorMask))
57 {
58 Vector3 playerToMouse = floorHit.point - transform.position;
59 playerToMouse.y = 0f;
60
61 Quaternion nevRotation = Quaternion.LookRotation(playerToMouse);
62 playerRigidbody.MoveRotation(newRotation);
63
64
65
66 }
67
68 }
69
70 void Animating(float h, float v)
71 {
72 bool walking = h != 0f || v!=0f;
73 anim.SetBool("IsWalking", walking);
74
75 }
76
77 }