You should read the MSDN: WinSock 2
There you will find the Using Winsock tutorials a> (I recommend using C ++ for these Microsoft APIs)
Have this tutorial from my friend Felix_Poison: Click Here (This tutorial is specifically in C)
And now follows a sample client and WinSockets server code.
Server:
/*
* Servidor com WinSock 2
*
* Autor: Ighor Augusto Barreto Candido
*
* NOTA: compilado com cl.exe (compilador do Visual Studio)
*/
#undef UNICODE
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Need to link with Ws2_32.lib
#pragma comment (lib, "Ws2_32.lib")
// #pragma comment (lib, "Mswsock.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(void)
{
WSADATA wsaData;
int iResult;
SOCKET ListenSocket = INVALID_SOCKET;
SOCKET ClientSocket = INVALID_SOCKET;
struct addrinfo *result = NULL;
struct addrinfo hints;
int iSendResult;
char recvbuf[DEFAULT_BUFLEN];
int recvbuflen = DEFAULT_BUFLEN;
printf("\n\n\t\t\t\t\t Socket TCP/IP Server by Ighor Augusto\n");
printf("\n\t-> Inicializando a biblioteca de Winsock...");
// Inicializando a biblioteca de Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("\t\t[-] WSASturtup falhou! Erro: %d\n\n", iResult);
return 1;
}
printf("\t\t[+] Biblioteca inicializada com sucesso!\n");
ZeroMemory(&hints, sizeof(hints));
hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;
printf("\t-> Resolvendo endereco e porta do servidor...");
// Resolvendo o endereco e porta do servidor
iResult = getaddrinfo(NULL, DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("getaddrinfo failed with error: %d\n", iResult);
WSACleanup();
return 1;
}printf("\t\t[+] Sucesso!\n");
printf("\t-> Criando SOCKET para conexao...");
// Criando Socket
ListenSocket = socket(result->ai_family, result->ai_socktype, result->ai_protocol);
if (ListenSocket == INVALID_SOCKET) {
printf("\t\t\t[-] Socket falhou! Erro: %ld\n\n", WSAGetLastError());
freeaddrinfo(result);
WSACleanup();
return 1;
}
printf("\t\t\t[+] Socket criado com sucesso!\n");
printf("\t-> Setando TCP listening socket...\n\n");
printf("\t-> bind()...");
// Setup TCP listening socket
iResult = bind( ListenSocket, result->ai_addr, (int)result->ai_addrlen);
if (iResult == SOCKET_ERROR) {
printf("\t\t\t\t\t\t[-] bind() falhou! Erro: %d\n\n", WSAGetLastError());
freeaddrinfo(result);
closesocket(ListenSocket);
WSACleanup();
return 1;
}
printf("\t\t\t\t\t\t[+] Sucesso!\n");
freeaddrinfo(result);
printf("\t-> listen()...");
iResult = listen(ListenSocket, SOMAXCONN);
if (iResult == SOCKET_ERROR) {
printf("\t\t\t\t\t\t[-] listen() falhou! Erro: %d\n\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
printf("\t\t\t\t\t\t[+] Sucesso!\n");
printf("\t-> Aguardando conexoes! accept()...");
// Aceitando um cliente socket
ClientSocket = accept(ListenSocket, NULL, NULL);
if (ClientSocket == INVALID_SOCKET) {
printf("\t\t\t[-] accept() falhou! Erro: %d\n\n", WSAGetLastError());
closesocket(ListenSocket);
WSACleanup();
return 1;
}
printf("\t\t\t[+] Sucesso!\n");
closesocket(ListenSocket);
printf("\n\t[+] Servidor pronto para receber dados!!!\n\n");
// Recebe ate o cliente encerrar a conexao
do {
printf("\t-> Aguardando...");
iResult = recv(ClientSocket, recvbuf, recvbuflen, 0);
if (iResult > 0) {
printf("\t\t\t\t\t[+] Bytes recebidos: %d\n", iResult);
printf("\t-> Enviando um eco ao cliente...");
// Echo the buffer back to the sender
iSendResult = send( ClientSocket, recvbuf, iResult, 0 );
if (iSendResult == SOCKET_ERROR) {
printf("\t\t\t[-] send() falhou! Erro: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("\t\t\t[+] Sucesso! Bytes enviados: %d\n", iSendResult);
}
else if (iResult == 0)
printf("\t\t\t\t\t[-] Conexao fexada pelo cliente!\n");
else {
printf("\t\t\t\t\t[-] recv() falhou! Erro: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
} while (iResult > 0);
printf("\t-> Encerrando...");
// Fexando a conexao quando terminarmos
iResult = shutdown(ClientSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("\t\t\t\t\t[-] shutdown() falhou! Erro: %d\n", WSAGetLastError());
closesocket(ClientSocket);
WSACleanup();
return 1;
}
printf("\t\t\t\t\t[+] Encerrado!\n");
printf("\n\n\t### Bye!!! ###\n");
// cleanup
closesocket(ClientSocket);
WSACleanup();
return 0;
}
Client:
/*
* Cliente com Winsock 2
*
* Autor: Ighor Augusto Barreto Candido
*
* NOTA: compilado com cl.exe (compilador do Visual Studio)
*/
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif
#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <stdlib.h>
#include <stdio.h>
// Ws2_32.lib, Mswsock.lib, and Advapi32.lib
#pragma comment (lib, "Ws2_32.lib")
#pragma comment (lib, "Mswsock.lib")
#pragma comment (lib, "AdvApi32.lib")
#define DEFAULT_BUFLEN 512
#define DEFAULT_PORT "27015"
int __cdecl main(int argc, char **argv)
{
WSADATA wsaData;
SOCKET ConnectSocket = INVALID_SOCKET;
struct addrinfo *result = NULL,
*ptr = NULL,
hints;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];
int iResult;
int recvbuflen = DEFAULT_BUFLEN;
// Usage
if (argc != 2) {
printf("\n\n\t\tCliente Socket TCP/IP by Ighor Augusto\n");
printf("\t\tUsage: %s endereco do host\n", argv[0]);
return 1;
}
printf("\n\n\t\t\t\t\t Socket TCP/IP Server by Ighor Augusto\n");
printf("\n\t-> Inicializando a biblioteca de Winsock...");
// Initializando a biblioteca de Winsock
iResult = WSAStartup(MAKEWORD(2,2), &wsaData);
if (iResult != 0) {
printf("\t\t[-] WSASturtup falhou! Erro: %d\n\n", iResult);
return 1;
}
printf("\t\t[+] Biblioteca inicializada com sucesso!\n");
ZeroMemory( &hints, sizeof(hints) );
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
printf("\t-> Resolvendo endereco e porta do servidor...");
// Resolvendo o endereco e porta do servidor
iResult = getaddrinfo(argv[1], DEFAULT_PORT, &hints, &result);
if ( iResult != 0 ) {
printf("\t\t[-] getaddrinfo() falhou! Erro: %d\n\n", iResult);
WSACleanup();
return 1;
}
printf("\t\t[+] Sucesso!\n");
printf("\t-> Iniciando procedimento de conexao...");
// Lanca tentativas de conexao com o host até obter sucesso... ou nao.
for(ptr=result; ptr != NULL ;ptr=ptr->ai_next) {
printf("\n\t-> Criando SOCKET para conexao...");
// Criando socket
ConnectSocket = socket(ptr->ai_family, ptr->ai_socktype,
ptr->ai_protocol);
if (ConnectSocket == INVALID_SOCKET) {
printf("\t\t\t\t[-] Socket falhou! Erro: %ld\n\n", WSAGetLastError());
WSACleanup();
return 1;
}
printf("\t\t\t[+] Socket criado com sucesso!\n");
printf("\t-> Conectando ao host...");
// Connect to server.
iResult = connect( ConnectSocket, ptr->ai_addr, (int)ptr->ai_addrlen);
if (iResult == SOCKET_ERROR) {
closesocket(ConnectSocket);
ConnectSocket = INVALID_SOCKET;
continue;
}
break;
}
freeaddrinfo(result);
if (ConnectSocket == INVALID_SOCKET) {
printf("\t\t\t\t[-] Conexao com o server invalida!\n\n");
WSACleanup();
return 1;
}
printf("\t\t\t\t[+] Sucesso!!!\n");
printf("\t-> Enviando buffer inicial...");
// Enviando um buffer inicial
iResult = send( ConnectSocket, sendbuf, (int)strlen(sendbuf), 0 );
if (iResult == SOCKET_ERROR) {
printf("\t\t\t\t[-] send() falhou! Erro: %d\n\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("\t\t\t\t[+] Sucesso! Bytes enviados: %ld\n", iResult);
printf("\t-> Encerrando conexao...");
// Encerrando conexao desde que nao iremos enviar mais buffers
iResult = shutdown(ConnectSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("\t\t\t\t[-] shutdown() falhou! Erro: %d\n", WSAGetLastError());
closesocket(ConnectSocket);
WSACleanup();
return 1;
}
printf("\t\t\t\t[+] Encerrado!\n");
printf("\t-> Lendo a resposta do servidor...");
// Aguardando resposta do servidor
do {
iResult = recv(ConnectSocket, recvbuf, recvbuflen, 0);
if ( iResult > 0 )
printf("\t\t\t[+] Sucesso! Bytes recebidos: %d\n", iResult);
else if ( iResult == 0 )
printf("\n\t[+] Procedimento finalizado!\n");
else
printf("\t\t\t[-] recv() falhou! Erro: %d\n", WSAGetLastError());
} while( iResult > 0 );
printf("\n\n\t### Bye!!! ###\n");
// cleanup
closesocket(ConnectSocket);
WSACleanup();
return 0;
}
I hope I have helped !!!
Hugs!