Indie Games Licensing

5

Can I sell games made in Blender without worrying about licenses?

    
asked by anonymous 29.07.2014 / 05:15

2 answers

9

Depends on what you call "a game made in Blender". Generally, data produced / processed by a program has nothing to do with your code. If you write a text in Word, for example, the copyrights do not go to Microsoft ... So if you use Blender to create templates, animations, etc, and use this in your game, then there is no need to worry about licenses.

(From Blender's point of view, of course - if you use other people's templates as the basis for your own, this characterizes a "derivative work," or perhaps "copy." In that case, you may need to negotiate a licensing agreement with the author (s) of the model (s) used.)

Now, when you talk about a game, you have code wrapped in the middle, so things get more complicated. In the case of Blender, it has a built-in game engine. This means that you can create a complete game simply through scripts, using this engine as "the program" (there is even an option to compile for an executable). In that case, there may be restrictions on how you market your game. For example, since Blender is free software, like copyleft (GNU GPL), this it means that in redistributing it you must do it in terms that the person receiving it has the same freedoms as you (get the source code, modify it at will, redistribute it to whomever you want).

As a game made in this way (Blender's own script) includes a lot of the Blender code, so it can not be said that it's yours - it's a work derived from Blender itself. The licensing form in this case is complex, so I would suggest consulting a lawyer.

    
29.07.2014 / 06:12
0

When you produce models, animations, and physical simulations in a program that is open as a blender, you can export them in the most commonly used format as FBX. According to the license, you will not be able to market a file that contains a blender format, otherwise you need to review the license concept, blender is an open and free software on the term of use, you can not use blender as software to be marketed and sold, advantage of blender being free software to all users. However, when importing FBX to unity you can configure with all the scripts in C # and Javascript and in the UI, it will have models, animations, everything created from you, in case you can not find the textures from FBX, it is only taking the textures and dragging to folder that has in the asset and integrate into the material that is linked to the model object. I hope I have helped.

    
26.12.2017 / 11:32