Collision recognition

1

IamdevelopingtheUnitytrainingdaygame(Nightmares)throughtutorialsandrealizedthattheplayerdidnotrecognizecollisionsintheobjects.

Whenyouaddthe"Capsule Collider" component, the bug has been fixed, but the character moves on its own. Where is the error?

'

usingUnityEngine;publicclassPlayerMovement:MonoBehaviour{publicfloatspeed=6f;Vector3movement;Animatoranim;RigidbodyplayerRigidbody;intfloorMask;floatcamRayLenght=100f;voidAwake(){floorMask=LayerMask.GetMask("Floor");
        anim = GetComponent <Animator> ();
        playerRigidbody = GetComponent <Rigidbody> ();

    }


    void Update ()
    {
        float h =Input.GetAxisRaw("Horizontal");
        float v =Input.GetAxisRaw("Vertical");

        Move (h,v);
        Turning ();
        Animating (h, v);

    }


    void Move (float h, float v)
    {

        movement.Set (h, 0f, v);

        movement = movement.normalized * speed * Time.deltaTime  ;

        playerRigidbody.MovePosition (transform.position + movement);

    }

    void Turning ()
    {

        Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);

        RaycastHit floorHit;

        if(Physics.Raycast (camRay, out floorHit, camRayLenght, floorMask))
        {

            Vector3 playerToMouse = floorHit.point - transform.position;

            playerToMouse.y = 0f;

            Quaternion newRotation = Quaternion.LookRotation (playerToMouse);

            playerRigidbody.MoveRotation (newRotation);
        }




    }


    void Animating (float h,float v)
    {

        bool walking = h != 0f || v !=0f;

        anim.SetBool ("IsWalking", walking);
    }
}

    
asked by anonymous 27.07.2015 / 23:41

0 answers