I'm starting to develop a game for Windows 10 and would like to know if Firemonkey can use my GPU without any extra configuration.
I heard "rumors" that Firemonkey is actually able to automatically use Direct2D, if available, for its routine rendering tasks.
I came up with this question because I started trying (without much success) the WinAPI.D2D1 header that comes with RAD Studio.
So how does firemonkey work underneath the cloths? Can he use DirectX and the dedicated GPU without any extra configuration? Would the performance difference between Firemonkey and DirectX be relevant to game development?