Good!
I'm studying Games & Apps Development and in our first half we are making a game in Processing. In my game I'm using a PS4 command with the help of the Game Control Plus library. If I press a button enough times, my game crashes and gives me this in the console: (the 'Uarma' plug is the function that executes the code when pressing the button)
java.lang.reflect.InvocationTargetException at sun.reflect.GeneratedMethodAccessor4.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:498) at org.gamecontrolplus.Plug.call(Unknown Source) at org.gamecontrolplus.ControlButton.callPlugs(Unknown Source) at org.gamecontrolplus.ControlButton.update(Unknown Source) at org.gamecontrolplus.ControlDevice.update(Unknown Source) at org.gamecontrolplus.ControlIO.run(Unknown Source) at java.lang.Thread.run(Thread.java:745) Caused by: java.lang.AssertionError at org.jbox2d.dynamics.World.createBody(World.java:339) at shiffman.box2d.Box2DProcessing.createBody(Box2DProcessing.java:203) at Meon$Bullet.<init>(Meon.java:202) at Meon.Uarma(Meon.java:294) ... 9 more java.lang.RuntimeException: Error on calling plug: Uarma at org.gamecontrolplus.Plug.call(Unknown Source) at org.gamecontrolplus.ControlButton.callPlugs(Unknown Source) at org.gamecontrolplus.ControlButton.update(Unknown Source) at org.gamecontrolplus.ControlDevice.update(Unknown Source) at org.gamecontrolplus.ControlIO.run(Unknown Source) at java.lang.Thread.run(Thread.java:745)
My knowledge of Java is not much, so any help about what might be causing this error is appreciated!
Thanks in advance!
Here's all the code involved in the process:
//Variaveis
ControlIO controlo;
ControlDevice comando;
//inicia o ControlIO (vai ver que comandos estao ligados)
controlo = ControlIO.getInstance(this);
//procura comandos compativeis
comando = controlo.getMatchedDevice("playerControl");
//associa funçoes a botoes (Botão para Função)
BpFp1(); //p1 = player 1
void BpFp1() {
comando.getButton("jump").plug(this, "salto", ControlIO.ON_PRESS);
comando.getButton("punch").plug(this, "murro", ControlIO.ON_PRESS);
comando.getButton("grabWep").plug(this, "Aarma", ControlIO.ON_PRESS);
comando.getButton("useWep").plug(this, "Uarma", ControlIO.ON_PRESS);
}
void Uarma() {
println("usar armas? check");
bullets.add(new Bullet(player1.playerPos.x + 20, player1.playerPos.y, 5, 5));
}
Bullet Builder:
class Bullet {
Vec2 bulletPos;
Body bulletbody;
float dbulletLarg;
float dbulletAlt;
Bullet(float bulletX, float bulletY, float bulletLarg, float bulletAlt) {
//definir o corpo
BodyDef bulletbd = new BodyDef();
bulletbd.type = BodyType.DYNAMIC;
bulletbd.bullet = true;
bulletbd.position.set(box2d.coordPixelsToWorld(bulletX, bulletY));
//criar o corpo
bulletbody = box2d.createBody(bulletbd);
//forma
PolygonShape bulletps = new PolygonShape();
bulletps.setAsBox(box2d.scalarPixelsToWorld(bulletLarg/2), box2d.scalarPixelsToWorld(bulletAlt/2));
//o que cola a forma ao corpo
FixtureDef bulletfd = new FixtureDef();
bulletfd.shape = bulletps;
//parametros que afetam a fisica do objeto
bulletfd.density = 0;
//colar a forma ao corpo
bulletbody.createFixture(bulletfd);
dbulletLarg = bulletLarg;
dbulletAlt = bulletAlt;
bulletbody.applyLinearImpulse(new Vec2(100, 0), bulletbody.getWorldCenter(), true);
}
void display() {
bulletPos = box2d.getBodyPixelCoord(bulletbody);
pushMatrix();
translate(bulletPos.x, bulletPos.y);
rectMode(CENTER);
rect(0, 0, dbulletLarg, dbulletAlt);
popMatrix();
}
}
Here's the whole Meon class:
//Sprites: biblioteca de sprites (arte do jogo)
import sprites.*;
import sprites.maths.*;
import sprites.utils.*;
//Box2D for Processing: biblioteca de physX (mais outra)
import shiffman.box2d.*;
import org.jbox2d.collision.shapes.*;
import org.jbox2d.common.*;
import org.jbox2d.dynamics.*;
import org.jbox2d.dynamics.contacts.*;
//Game Control Plus: biblioteca controlo (ps4 neste caso)
import net.java.games.input.*;
import org.gamecontrolplus.*;
import org.gamecontrolplus.gui.*;
//Variaveis
ControlIO controlo;
ControlDevice comando;
ControlDevice comando2;
Box2DProcessing box2d;
float fx1;
float fx2;
Player player1;
Player player2;
Platform floor;
Platform sideRight;
Platform sideLeft;
Platform ceiling;
//s: small, m: medium, b: big | b: bottom, m: middle, t: top
Platform stleft;
Platform smleft;
Platform sbleft;
Platform stright;
Platform smright;
Platform sbright;
Platform mbleft;
Platform mtleft;
Platform mbright;
Platform mtright;
Platform bbcenter;
Platform btcenter;
ArrayList<Bullet> bullets;
//WeaponPUP weaponpup;
void setup() {
size(1280, 720);
frameRate(60);
//inicia o ControlIO (vai ver que comandos estao ligados)
controlo = ControlIO.getInstance(this);
//procura comandos compativeis
comando = controlo.getMatchedDevice("playerControl");
//comando2 = controlo.getMatchedDevice("player2Control");
//associa funçoes a botoes (Botão para Função)
BpFp1(); //p1 = player 1
//BpFp2();
box2d = new Box2DProcessing(this);
box2d.createWorld();
box2d.setGravity(0, -90);
box2d.listenForCollisions();
player1 = new Player(280, 80, 39, 55);
player2 = new Player(1000, 80, 39, 55);
floor = new Platform(640, 720, 1300, 80);
sideLeft = new Platform(0, 360, 1, 3280);
sideRight = new Platform(1280, 360, 1, 3280);
ceiling = new Platform(640, 0, 3280, 1);
stleft = new Platform(60, 90, 240, 10);
smleft = new Platform(60, 340, 120, 10);
sbleft = new Platform(60, 590, 120, 10);
stright = new Platform(1220, 90, 240, 10);
smright = new Platform(1220, 340, 120, 10);
sbright = new Platform(1220, 590, 120, 10);
mbleft = new Platform(390, 520, 330, 10);
mtleft = new Platform(390, 270, 330, 10);
mbright = new Platform(890, 520, 330, 10);
mtright = new Platform(890, 270, 330, 10);
bbcenter = new Platform(640, 150, 500, 10);
btcenter = new Platform(640, 400, 500, 10);
bullets = new ArrayList<Bullet>();
//weaponpup = new WeaponPUP(450, 570, 20, 20);
}
void draw() {
background(0);
box2d.step();
fx1 = comando.getSlider("movX").getValue();
//fx2 = comando2.getSlider("movX").getValue();
floor.display();
stleft.display();
smleft.display();
sbleft.display();
stright.display();
smright.display();
sbright.display();
mbleft.display();
mtleft.display();
mbright.display();
mtright.display();
bbcenter.display();
btcenter.display();
player1.display();
p1Move();
player2.display();
p2Move();
texts();
//weaponpup.display();
for (int i = 0; i<bullets.size(); i++) {
bullets.get(i).display();
}
}
void texts() {
fill(255);
textSize(16);
textAlign(LEFT);
text("HP: "+round(player1.hpoints), 10, 20);
textAlign(LEFT);
text("HP: "+round(player2.hpoints), 1220, 20);
}