I have the following class:
class Sapo
{
private Image imgSapo;
public int IdSapo { get; }
public Sapo(int id)
{
imgSapo = new Image();
IdSapo = id;
}
public Image show
{
get
{
imgSapo.Source = new BitmapImage(new Uri("pack://application:,,,/Imagens/sapo.png", UriKind.Absolute));
imgSapo.Width = 56;
imgSapo.Height = 56;
return imgSapo;
}
}
}
And I have a method where I create a thread passing an instance of each Toad class object:
public void CriarSapos()
{
Thread th;
int sapos = int.Parse(txt_sapos.Text);
Sapo[] arraySapos = new Sapo[sapos];
for (int i = 0; i < sapos; i++)
{
th = new Thread(new ParameterizedThreadStart(ThreadImageSapo));
th.SetApartmentState(ApartmentState.STA);
th.IsBackground = true;
arraySapos[i] = new Sapo(th.ManagedThreadId);
th.Start(arraySapos[i]);
}
}
The method responsible for inserting the images on the canvas:
public void ThreadImageSapo(object obj)
{
Dispatcher.Invoke(() =>
{
Sapo _sapo = (Sapo)obj;
double max_x = _canvas.ActualWidth - _sapo.show.Width;
double max_y = _canvas.ActualHeight - _sapo.show.Height;
Canvas.SetLeft(_sapo.show, rnd.NextDouble() * max_x);
Canvas.SetTop(_sapo.show, rnd.NextDouble() * max_y);
_canvas.Children.Add(_sapo.show);
});
}
How can I take pictures of the canvas and its object?