C ++ overhead in the method header


I've been analyzing the performance of a DirectX renderer through the Performance Profiler tool of VS2015 and it pointed me to an overhead in the header of a much-requested renderer method, as shown below:

Parameters are passed by reference, with the exception of PrimitiveType, which is an enum.

There are other methods that are also very requested but do not have any overhead in your header.

What could be causing this?

asked by anonymous 09.09.2016 / 19:52

0 answers