Who can help me, I need so much. It's a project for a game on Unity 2d:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//using player ;
//using Monobehaviour;
namespace player
{
}
namespace teste {
abstract class pl2 {
}
}
//namespace Monobehaviour{
namespace Player {
//public class Player : Monobehaviour{
public class player2 {
//pl1 player = new Player ();
player2 pl = new pl2 () ;
void OnTriggerEnter2D(Collider2D other){
if(other.gameObject.tag == "Player"){
other.gameObject.GetComponent<Player>().alive = false;
Time.timeScale = 0;
}
}
void Start () {
Time.timeScale = 1;
pauseObjects = GameObject.FindGameObjectsWithTag("ShowOnPause"); //gets all objects with tag ShowOnPause
finishObjects = GameObject.FindGameObjectsWithTag("ShowOnFinish"); //gets all objects with tag ShowOnFinish
hidePaused();
hideFinished();
if(Application.loadedLevelName == "MainLevel")
playerController = GameObject.FindGameObjectWithTag("Player").GetComponent<Player>();
}
void Update () {
if(Input.GetKeyDown(KeyCode.P)){
if(Time.timeScale == 1 && player.alive == true){
Time.timeScale = 0;
showPaused();
} else if (Time.timeScale == 0 && player.alive == true){
Time.timeScale = 1;
hidePaused();
}
}
}
public void Reload(){
Application.LoadLevel(Application.loadedLevel);
}
public void pauseControl(){
if(Time.timeScale == 1){
Time.timeScale = 0;
showPaused();
} else if (Time.timeScale == 0){
Time.timeScale = 1;
hidePaused();
}
}
public void showPaused(){
foreach(GameObject g in pauseObjects){
g.SetActive(true);
}
}
//hides objects with ShowOnPause tag
public void hidePaused(){
foreach(GameObject g in pauseObjects){
g.SetActive(false);
}
}
//shows objects with ShowOnFinish tag
public void showFinished(){
foreach(GameObject g in finishObjects){
g.SetActive(true);
}
}
//hides objects with ShowOnFinish tag
public void hideFinished(){
foreach(GameObject g in finishObjects){
g.SetActive(false);
}
}
//loads inputted level
public void LoadLevel(string level){
Application.LoadLevel(level);
}
GameObject [] pauseObjects;
GameObject [] finishObjects;
player Player;
}
}