int main(int argc, char ** argv)
{
int i,j;
uchar *image;
camera c;
point eye;
point lookat;
int samples;
int s;
float rcp_samples;// = 1.0 / (float)samples;
//char fname[20];
//ray * rays;
//color cor;
//srand ( time(NULL) );
//---init virtual camera---
//point eye = {10.0f,400.0f,1000.0f};
//point eye = {0.0f,2.0f,-20.0f};
eye.x = 0.0f;
eye.y = 2.0f;
eye.z = -20.0f;
//point lookat = {0.5f,0.0f,0.0f};
lookat.x = 0.5f;
lookat.y = 0.0f;
lookat.z = 0.0f;
initCamera(&c,eye,lookat,WID,HEI);
setupCamera(&c);
//---malloc the image frame---
image = (uchar *) malloc(c.view.width * c.view.height * 3 * sizeof(uchar));
if(image == NULL)
{
fprintf(stderr,"Error. Cannot malloc image frame.\n");
return 0;
}
//---just init the image frame with some data---
initImage(&c,image);
//---insert random N_SPHERES into the 'data' array
//generateRandomSpheres();
generateScene();
//---insert random N_LIGHTS into the 'lights' array
generateRandomLightSources();
//---create a 1D array with primary rays coordinates
//rays = generatePrimaryRays(&c);
for(i=0; i<NRAN; i++) urand[i].x = (double)rand() / RAND_MAX - 0.5;
for(i=0; i<NRAN; i++) urand[i].y = (double)rand() / RAND_MAX - 0.5;
for(i=0; i<NRAN; i++) irand[i] = (int)(NRAN * ((double)rand() / RAND_MAX));
//---ray tracing loop---
samples = 8;
s = 0;
rcp_samples = 1.0 / (float)samples;
for(i = 0 ; i < c.view.width ; i++)
{
for(j = 0 ; j < c.view.height ; j++)
{
float r, g, b;
r = g = b = 0.0;
for(s=0; s<samples; s++) {
ray rr = get_primary_ray(&c,i,j,s);
color col = trace(c,&rr,0);
r += col.r;
g += col.g;
b += col.b;
}
r = r * rcp_samples;
g = g * rcp_samples;
b = b * rcp_samples;
//ray rr = get_primary_ray(&c, i, j, samples);
//color clr = trace(c,&rr,0);
//red green blue color components
image[ 3* (i * c.view.height + j) + 0] = floatToIntColor(r);
image[ 3* (i * c.view.height + j) + 1] = floatToIntColor(g);
image[ 3* (i * c.view.height + j) + 2] = floatToIntColor(b);
}
}
//printPrimaryRays(rays,c.view.width*c.view.height); //for testing only
if(save_bmp("output_rt.bmp",&c,image) != 0)
{
fprintf(stderr,"Cannot write image 'output.bmp'.\n");
return 0;
}
I want to split the construct of each vector (image) between processes and after processing send via PIPE to a process.