The RpgMaker system is based on events that usually work by collision or map blocks. Unity3d works in a "free" way, so the link you provided is just a semi-ready rpg system, you do not need "something ready" (unless you want to make it easier) , you need to study the events that already exist in Unity3d, such as Collider.
Collider
In case you should use the events as:
-
OnCollisionEnter
is called when a collider / rigidbody starts to play another collider / rigidbody.
-
OnCollisionExit
is called when a collider / rigidbody has stopped playing another rigidbody / collider.
-
OnCollisionStay
is called once per frame for each collider / rigidbody that is playing rigidbody / collider.
-
OnTriggerEnter
is called when the other Collider enters the trigger.
-
OnTriggerExit
is called when the other Collider has stopped playing the trigger.
-
OnTriggerStay
is called one by "frame" for each other Collider that is touching the "trigger".
According to @Nils' comment to make the character move from one point to the other, display speech bubbles, make the camera change place, it will need to program / configure this and a good solution is to use Animation
on the Mac
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Note: trigger refers to the object that triggers the event.
Note: If there are any errors in the translation, do not hesitate to inform, grateful