Unity 3D - Movie scenes (cutscenes)

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I've been studying Unity3D recently, and I'd like to know the best way to do "cinematic scenes" (cutscenes) ... For example, in RPG Maker could create events in such a position, that they were triggered when arriving at that place. From there you could make character movement, camera, speech ...

The most similar thing I found out so far was this plugin link , but I was wondering if there is any native engine mode.

    
asked by anonymous 23.03.2015 / 18:43

1 answer

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The RpgMaker system is based on events that usually work by collision or map blocks. Unity3d works in a "free" way, so the link you provided is just a semi-ready rpg system, you do not need "something ready" (unless you want to make it easier) , you need to study the events that already exist in Unity3d, such as Collider.

Collider

In case you should use the events as:

  • OnCollisionEnter is called when a collider / rigidbody starts to play another collider / rigidbody.

  • OnCollisionExit is called when a collider / rigidbody has stopped playing another rigidbody / collider.

  • OnCollisionStay is called once per frame for each collider / rigidbody that is playing rigidbody / collider.

  • OnTriggerEnter is called when the other Collider enters the trigger.

  • OnTriggerExit is called when the other Collider has stopped playing the trigger.

  • OnTriggerStay is called one by "frame" for each other Collider that is touching the "trigger".

According to @Nils' comment to make the character move from one point to the other, display speech bubbles, make the camera change place, it will need to program / configure this and a good solution is to use Animation on the Mac

Read more:

  

Note: trigger refers to the object that triggers the event.

     

Note: If there are any errors in the translation, do not hesitate to inform, grateful

    
23.03.2015 / 19:48