I know that Class Rectangle is in rectangular form for object collision, is there a Circular class for that purpose?

6

asked by Rodolfo 01.06.2016 в 17:32

8

Yes, there is. It's the Ellipse2D

You can use your methods `contains`

and `intersects`

to check for collisions.

Of course, an ellipse is not necessarily a circle; but an ellipse with height and width with the same measure, is a circle: -)

Note that the `Ellipse2D`

class itself is abstract, so you should use your daughters `Ellipse2D.Float`

or `Ellipse2D.Double`

, depending on the precision you want. For example:

```
Ellipse2D elipse = new Ellipse2D.Float(x ,y, w, h);
```

To change the coordinates of the ellipse after instantiating it, use the `setFrame`

method. For example:

```
elipse.setFrame(x, y, w, h);
```

01.06.2016 / 17:52