Problem in a Script PlayerMoviment of Char in Unity 5 Supposed problem on line 70 in "Quaternion"
using UnityEngine;
using System.Collections;
public class PlayerMoviment : MonoBehaviour
{
//velocidade do Mago
public float speed = 6f;
//Vetor responsavel pelo movimento do Mago
Vector3 movement;
//Responsavel pela transiçao da animaçao
Animator anim;
//Responsavel pela fisica do objeto
Rigidbody playerRigidbody;
//Mascara de chao
int floorMask;
//Informaçoes para magia
float camRayLenght = 100f;
void Awake()
{ //Atribuir mascara de camada
floorMask = LayerMask.GetMask ("Floor");
//Atribuir as referencias
anim = GetComponent <Animator> ();
playerRigidbody = GetComponent <Rigidbody> ();
}
void FixedUpdate()
{
float h = Input.GetAxisRaw ("Horizontal");
float v = Input.GetAxisRaw ("Vertical");
Move (h, v);
Turning ();
Animating (h, v);
}
//movimento do Mago
void Move (float h, float v)
{ //Determina o movimento
movement.Set (h, 0f, v);
//normaliza o movimento
movement = movement.normalized * speed * Time.deltaTime;
//Efetua o movimento do Mago
playerRigidbody.MovePosition (transform.position + movement);
}
//Movimento Giratorio do Mago
void Turning ()
{
Ray camRay = Camera.main.ScreenPointToRay (Input.mousePosition);
RaycastHit floorHit;
if (Physics.Raycast (camRay, out floorHit, camRayLenght, floorMask))
{
Vector3 playerToMouse = floorHit.point - transform.position;
playerToMouse.y = 0f;
Quaternion newRotation = Quaternion.LookRotation(playerToMouse);
playerRigidbody.MovePosition(newRotation);
}
}
void Animating(float h, float v)
{
bool walking = h != 0f || v != 0f;
anim.SetBool ("IsWalking", walking);
}
}