You only need to set the reference in the table (key, value):
name = {"Lowes", "Renata", "Titia", "Maria"}
health = {}
posx = {}
posy = {}
posz = {}
players = {["name"]=name, ["health"]=health, ["posx"]=posx, ["posy"]=posy, ["posz"]=posz}
for key, value in pairs(players) do
print("players["..key.."]")
for k, v in pairs(players[key]) do
print(k.." -> "..v)
end
end
EDIT
online_players = {}
users = {"Lowes", "Renata", "Titia", "Maria"}
function create_player(name)
return { name = name }
end
function add_attr(player, attr, value)
player[attr] = value
end
-- lista todos os jogadores
for _, value in pairs(users) do
--inicializa o jogador
player = create_player(value);
--adiciona os demais atributos do jogador
add_attr(player, "health", 10)
add_attr(player, "posx", math.random(1,10))
add_attr(player, "posy", math.random(1,10))
add_attr(player, "posz", math.random(1,10))
add_attr(player, "custom", { age = math.random(1,60) })
table.insert(online_players, player)
end
-- exibe os attributos dos jogadores
for _, player in pairs(online_players) do
print("-- Player Attributes --")
print("Name: "..player.name)
print("Health: "..player.health)
print("PosX: "..player.posx)
print("PosY: "..player.posy)
print("PosZ: "..player.posy)
print("Custom: "..player.custom.age)
print("")
end
You can also get all the attributes of each player dynamically using the pairs () loop.