how to limit socket.io only on specific PHP pages? [closed]

2
Hello, I'm using socket.io in PHP to create a chatroom, but I'm not able to create specific chat in different rooms, all rooms even with different URL's are using the same chat, how do I change it Is the problem in the port? Would you have some way to optimize the usage?

Socket code used

<?php
echo "oo";
$host = 'localhost'; //host
$port = '9000'; //port
$socketpath = 'demo/src/chatws.php'; //socketpath
$magickey = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'; //magickey
$null = NULL; //null var
//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);
//ligar socket a host especificado
socket_bind($socket, 0, $port);
//listen to port
socket_listen($socket);
//criar & adicionar soquete de listagens à lista
$clients = array($socket);
//iniciar loop infinito, para que o nosso script não pare
while (true) {
    //gerenciar várias conexões
    $changed = $clients;
    //retornar os recursos do soquete na ARRAY $ changed
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accpet new socket
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 1024); //read data sent by the socket
        new_client($header, $socket_new, $host, $port, $socketpath, $magickey); //perform websocket handshake

        socket_getpeername($socket_new, $ip); //get ip address of connected socket
        $response = message_encode(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
        send_message($response); //notify all users about new connection

        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) { 

        //check for any incomming data
        while(socket_recv($changed_socket, $buf, 1024, 0) >= 1)
        {
            $received_text = unmessage_encode($buf); //unmessage data
            $tst_msg = json_decode($received_text); //json decode 
            $user_mode = (empty($tst_msg->mode) ? null : $tst_msg->mode); //sender name
            $user_name = (empty($tst_msg->name) ? null : $tst_msg->name); //sender name
            $user_message = (empty($tst_msg->message) ? null : $tst_msg->message); //message text
            $user_date = (empty($tst_msg->udate) ? null : $tst_msg->udate); //message date
            $user_color = (empty($tst_msg->color) ? null : $tst_msg->color); //color

            //prepare data to be sent to client
            $response_text = message_encode(json_encode(array('type'=>$user_mode, 'name'=>$user_name, 'message'=>$user_message, 'date'=>$user_date, 'color'=>$user_color)));
            send_message($response_text); //send data
            break 2; //exist this loop
        }

        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            //notify all users about disconnected connection
            $response = message_encode(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
            send_message($response);
        }
    }
}
// close the listening socket
socket_close($socket);
function send_message($msg)
{
    global $clients;
    foreach($clients as $changed_socket)
    {
        @socket_write($changed_socket,$msg,strlen($msg));
    }
    return true;
}
//Unmessage incoming framed message
function unmessage_encode($text) {
    $length = ord($text[1]) & 127;
    if($length == 126) {
        $messages = substr($text, 4, 4);
        $data = substr($text, 8);
    }
    elseif($length == 127) {
        $messages = substr($text, 10, 4);
        $data = substr($text, 14);
    }
    else {
        $messages = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $messages[$i%4];
    }
    return $text;
}
//Encode message for transfer to client.
function message_encode($text)
{
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header.$text;
}
//handshake new client.
function new_client($receved_header,$client_conn, $host, $port, $socketpath, $magickey)
{
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach($lines as $line)
    {
        $line = chop($line);
        if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
        {
            $headers[$matches[1]] = $matches[2];
        }
    }
    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . $magickey)));
    $upgrade  = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
    "Upgrade: websocket\r\n" .
    "Connection: Upgrade\r\n" .
    "WebSocket-Origin: $host\r\n" .
    "WebSocket-Location: ws://$host:$port/$socketpath\r\n".
    "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn,$upgrade,strlen($upgrade));
}
    
asked by anonymous 23.10.2018 / 19:52

0 answers