Speak Cristian,
You can use the Android Animation function, for example:
Create an animation.xml file
<animation-list xmlns:android="http://schemas.android.com/apk/res/android"
android:oneshot="false">
<item android:drawable="@drawable/imagem1" android:duration="100"/>
<item android:drawable="@drawable/imagem2" android:duration="100"/>
<item android:drawable="@drawable/imagem3" android:duration="100"/>
<item android:drawable="@drawable/imagem4" android:duration="100"/>
</animation-list>
Then you create an ImageView in your layout, for example:
<LinearLayout
android:layout_width="match_parent"
android:layout_height="match_parent">
<ImageView
android:layout_width="50dp"
android:layout_height="50dp"
android:id="@+id/animacao"/>
</LinearLayout>
Then you just instantiate in Java and call the animation, example:
ImageView imageView = (ImageView) findViewById(R.id.animacao);
imageView.setBackgroundResource(R.drawable.animacao);
AnimationDrawable animation = (AnimationDrawable) imageView.getBackground();
animation.start();
Will it work as if it were a video, would it solve your case?
Hugs.