I have no experience with JSON or web services, but I'm trying to consume an API that returns me weather data.
Here is the documentation of the API I am trying to consume.
This API returns me serialized data in JSON. As I read about JSON, the best way to access this data after downloading them would be to de-serialize them to an object of a class with properties identical to the properties of the object returned by the web service.
Is that right?
But how do I know precisely the object properties types I'm getting in JSON?
In the API I mentioned I found an example response, this one:
{"coord":
{"lon":145.77,"lat":-16.92},
"weather":[{"id":803,"main":"Clouds","description":"broken clouds","icon":"04n"}],
"base":"cmc stations",
"main":{"temp":293.25,"pressure":1019,"humidity":83,"temp_min":289.82,"temp_max":295.37},
"wind":{"speed":5.1,"deg":150},
"clouds":{"all":75},
"rain":{"3h":3},
"dt":1435658272,
"sys":{"type":1,"id":8166,"message":0.0166,"country":"AU","sunrise":1435610796,"sunset":1435650870},
"id":2172797,
"name":"Cairns",
"cod":200}
What I did was copy this template, and paste it into Visual Studio using the Paste Special > Paste the JSON classes, which generated me these classes:
public class Rootobject
{
public Coord coord { get; set; }
public Weather[] weather { get; set; }
public string _base { get; set; }
public Main main { get; set; }
public Wind wind { get; set; }
public Clouds clouds { get; set; }
public Rain rain { get; set; }
public int dt { get; set; }
public Sys sys { get; set; }
public int id { get; set; }
public string name { get; set; }
public int cod { get; set; }
}
public class Coord
{
public float lon { get; set; }
public float lat { get; set; }
}
public class Main
{
public float temp { get; set; }
public int pressure { get; set; }
public int humidity { get; set; }
public float temp_min { get; set; }
public float temp_max { get; set; }
}
public class Wind
{
public float speed { get; set; }
public int deg { get; set; }
}
public class Clouds
{
public int all { get; set; }
}
public class Rain
{
public int _3h { get; set; }
}
public class Sys
{
public int type { get; set; }
public int id { get; set; }
public float message { get; set; }
public string country { get; set; }
public int sunrise { get; set; }
public int sunset { get; set; }
}
public class Weather
{
public int id { get; set; }
public string main { get; set; }
public string description { get; set; }
public string icon { get; set; }
}
The problem here is that when I download JSON via HttpClient, trying to de-serialize it, I get some type errors, such as trying to store floating-point data in float-type properties. My code:
string json = await client.GetStringAsync("weather?q=London,uk&appid=010101010101010101101");
Rootobject currentWeather = new Rootobject();
currentWeather = JsonConvert.DeserializeObject<Rootobject>(json);
MessageBox.Show(currentWeather.name);
I understand that in this case I could simply go about changing the data types in the properties of the classes I created. My question is, am I doing this procedure the right way? Is there anything missing from the official API documentation, where should I enter data types?
This type of implementation in trial and error, testing and discovering property types should certainly not be right.