Apple compelling to develop app for iPhone and obligatorily for iPad, is that right?

3

Yesterday I submitted an app that is only made for iPhone, not for iPad, as per the client's request, however my app was rejected because it does not run properly on an iPad.

Reason for Rejection:

  

Reasons

     

2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution   ----- 2.10 -----

     

We found that your app did not meet the requirements for running on   iPad, as required by the App Store Review Guidelines.

     

Your app did not run at iPhone resolution when reviewed on iPad. While   your app may be built for iPhone or iPod, it must still run on iPad,   at iPhone resolution and at 2x iPhone 3GS resolution.

     

For information on iOS device screen sizes and resolutions, see Points   versus Pixels, in the View Programming Guide for iOS. For discrete   code-level questions, you may wish to consult with Apple Developer   Technical Support. When the DTS engineer follows up with you, please   be ready to provide:

     
  • complete details of your rejection issue (s)
  •   
  • screenshots
  •   
  • steps to reproduce the issue (s)
  •   
  • symbolicated crash logs - if your issue results in a crash log
  •   

If you have difficulty reproducing a reported issue, please try   testing the workflow as described in    link Technical Q & A   QA1764: How to play crash or bug that only App Review or users   are seeing.

I get it right or does Apple want to force us to develop apps for both models (iPad and iPhone) ???

    
asked by anonymous 10.10.2014 / 22:09

2 answers

1

According to Apple although some App's are not made for iPad, they should maintain the minimum of compatibility, and offer an auto-fit of the screen, so the user can use it problems.

Although it is against this attitude of Apple, unfortunately had to give way for my app to be approved.

But I questioned about app's that do not have an iPad version, and did not even appear on the iPads iTunes Store, and did not respond to anything.

Conclusion: Make layout auto resize in your apps so they can be run on screens of different sizes, including the iPad screen.

    
21.10.2014 / 20:52
4

The problem here is text interpretation.

Emphasize the following points:

  

2.10: iPhone Apps must also run on iPad without modification, at iPhone resolution (...)

E

  

Your app did not run at iPhone resolution when reviewed on iPad.

Translating:

  

2.10: iPhone apps should also run on fondle-slab iPad, unmodified, at the same resolution as the phone (...)

E

  

Your app did not run on the resolution of an iPhone when reviewed on an iPad.

In short ... Someone there at Apple took your build, put it on an iPad, and the screen was the wrong size. Make sure you have the same resolution on both devices (or double on the iPad, if your iPhone is 3GS testing) that the personnel there let pass.

    
10.10.2014 / 23:04