const $ = (e) => document.querySelector(e);
const res = $('#resultado');
const showResponse = (i) => res.innerHTML = i;
let isPlaying = false;
class Message {
constructor() {
this.comandos = [
"atacar",
"defender",
"pegar",
"ir para"
]
}
generateRandomNumber(max) {
return Math.floor(Math.random() * max + 1);
}
getResponse(type) {
if(this.comandos.includes(type)) {
switch(type) {
case "ir para":
console.log(type);
break;
case "atacar":
showResponse("Você atacou");
break;
case "defender":
showResponse("Você defendeu");
break;
case "pegar":
showResponse("Você pegou");
break;
}
}
}
}
class Weapon {
constructor(name, damage, durability, weaponClass, effects = {}) {
this.name = name;
this.level = 0;
this.damage = damage;
this.durability = durability;
this.effects = effects;
this.weaponClass = weaponClass;
}
}
class Armor {
constructor(name, defense, durability, armorClass, effects = {}) {
this.name = name;
this.level = 0;
this.defense = defense;
this.durability = durability;
this.armorClass = armorClass;
this.effects = effects;
}
}
class Enemy {
constructor(name, level) {
this.name = name;
this.level = level;
this.weapon1 = 'unarmed';
this.weapon2 = 'unarmed';
this.spells = {}
this.armor = {
helmet: armors["Cloth Set"]["Bandana"],
chest: armors["Cloth Set"]["Cloth Armor"],
gloves: armors["Cloth Set"]["Cloth Clamp"],
boots: armors["Cloth Set"]["Light Boots"],
}
this.drops = {}
}
}
const weapons = {
swords: {
"Simple Sword": new Weapon("Simple Sword", 10, 200, 'Sword')
},
twoHandedSwords: {
"Two Handed Iron Sword": new Weapon("Two Handed Iron Sword", 35, 200, 'Two Handed Sword')
},
shields: {
"Wooden Shield": new Armor("Wooden Shield", 20, 220, "Shield")
}
}
const armors = {
"Cloth Set": {
"Bandana": new Armor("Bandana", 10, 220, "Helmet"),
"Cloth Armor": new Armor("Cloth Armor", 20, 220, "Chest"),
"Cloth Clamp": new Armor("Cloth Clamp", 15, 220, "Gloves"),
"Light Boots": new Armor("Light Boots", 15, 220, "Boots")
}
}
class Character {
constructor(name) {
this.name = name;
this.level = 1;
this.weapon1 = 'unarmed';
this.weapon2 = 'unarmed';
this.spells = {}
this.armor = {
helmet: armors["Cloth Set"]["Bandana"],
chest: armors["Cloth Set"]["Cloth Armor"],
gloves: armors["Cloth Set"]["Cloth Clamp"],
boots: armors["Cloth Set"]["Light Boots"],
}
this.inventory = {}
this.gold = 0;
this.isFighting = false;
this.isTraveling = false;
this.isShopping = false;
this.isTalking = false;
}
}
const runNextTurn = (query) => new Message().getResponse(query);
window.addEventListener('keydown', (e) => {
const userInput = $('input').value.toLowerCase();
if(e.keyCode !== 13) return;
showResponse("");
if(!isPlaying && userInput === 'iniciar') {
isPlaying = true;
runNextTurn(userInput);
showResponse("Você iniciou o jogo");
} else if(!isPlaying && userInput !== 'iniciar') {
showResponse("Você precisa iniciar o jogo primeiro");
} else {
runNextTurn(userInput);
}
return $('input').value = "";
})
Thanks to anyone who can help me in this study.