I'm reading a book and I came across this code:
class SimpleCat
{
public:
SimpleCat (int age, int weight);
~SimpleCat() {}
int GetAge() { return itsAge; }
int GetWeight() { return itsWeight; }
private:
int itsAge;
int itsWeight;
};
SimpleCat::SimpleCat(int age, int weight):
itsAge(age), itsWeight(weight) {}
SimpleCat & TheFunction();
int main()
{
SimpleCat & rCat = TheFunction();
int age = rCat.GetAge();
cout << "rCat is " << age << " years old!\n";
cout << "&rCat: " << &rCat << endl;
// How do you get rid of that memory?
SimpleCat * pCat = &rCat;
delete pCat;
// Uh oh, rCat now refers to ??
return 0;
}
SimpleCat &TheFunction()
{
SimpleCat * pFrisky = new SimpleCat(5,9);
cout << "pFrisky: " << pFrisky << endl;
return *pFrisky;
}
My question is:
The book says that there is a memory leak in retun
of the SimpleCat & rCat = TheFunction()
call due to memory allocation in scope. I wanted to know how to solve this.