I want to add this text field in my game. I already changed the code in my game but this text field is being opened in a new window, but I want this text field to be included in the game window itself. p>
Just below the "Settings" button.
This is my game:
import java.awt.*;
import java.awt.BorderLayout;
import java.awt.GridLayout;
import java.awt.FlowLayout;
import java.awt.event.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.*;
import javax.swing.event.*;
import javax.swing.ButtonGroup;
import javax.swing.JRadioButton;
import javax.swing.event.ChangeListener;
import java.util.Arrays;
import java.util.Collections;
import java.util.ArrayList;
import java.util.Random;
import java.util.Vector;
import java.util.List;
import java.applet.Applet;
import java.net.*;
import java.applet.*;
import java.io.*;
import javax.swing.border.EtchedBorder;
import javax.swing.border.TitledBorder;
public class MemoryGame extends JFrame implements ActionListener
{
ClassLoader cl = null;
Font f;
TextField msg1, msg2, password,t;
String s;
Label mostra;
public int delay = 1000; //1000 milliseconds
public void Contador()
{
ActionListener counter = new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
tempo++;
TempoScore.setText("Tempo: " + tempo);
}
};
new Timer(delay, counter).start();
}
public void updateHitMiss()
{
HitScore.setText("Acertou: " + Hit);
MissScore.setText("Falhou: " + Miss);
PontosScore.setText("Pontos: " + Pontos);
}
private JFrame window = new JFrame("Jogo da Memoria");
private static final int WINDOW_WIDTH = 500; // pixels
private static final int WINDOW_HEIGHT = 500; // pixels
private JButton exitBtn, baralharBtn, solveBtn, restartBtn, maximoBtn, definicoesBtn;
ImageIcon ButtonIcon = createImageIcon("card1.png"); //.jpg
private JButton[] gameBtn = new JButton[16];
private ArrayList<Integer> gameList = new ArrayList<Integer>();
//List<Integer> lista = Arrays.asList(1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8);
private int Hit, Miss, Pontos, Maximo;
public int tempo = 0;
private int counter = 0;
private int[] btnID = new int[2];
private int[] btnValue = new int[2];
private JLabel HitScore, MissScore, TempoScore, PontosScore, MaximoScore;
private JPanel gamePnl = new JPanel();
private JPanel buttonPnl = new JPanel();
private JPanel scorePnl = new JPanel();
private JTextArea _resultArea = new JTextArea(6, 20);
protected static ImageIcon createImageIcon(String path)
{
java.net.URL imgURL = MemoryGame.class.getResource(path);
if (imgURL != null)
{
return new ImageIcon(imgURL);
}
else return null;
}
public MemoryGame()
{
createGUI();
createJPanels();
setArrayListText();
window.setTitle("Jogo da Memoria");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setVisible(true);
Contador();
//... Set textarea's initial text, scrolling, and border.
_resultArea.setText("\n");
JScrollPane scrollingArea = new JScrollPane(_resultArea);
//... Get the content pane, set layout, add to center
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
content.add(scrollingArea, BorderLayout.SOUTH);
//... Set window characteristics.
this.setContentPane(content);
//this.setTitle("TextAreaDemo B");
//this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
}
public void createGUI()
{
for (int i = 0; i < gameBtn.length; i++)
{
gameBtn[i] = new JButton(ButtonIcon);
gameBtn[i].addActionListener(this);
}
HitScore = new JLabel("Acertou: " + Hit);
MissScore = new JLabel("Falhou: " + Miss);
TempoScore = new JLabel("Tempo: " + tempo);
PontosScore = new JLabel("Pontos: " + Pontos);
exitBtn = new JButton("Sair");
exitBtn.addActionListener(this);
baralharBtn = new JButton("Baralhar");
baralharBtn.addActionListener(this);
solveBtn = new JButton("Resolver");
solveBtn.addActionListener(this);
restartBtn = new JButton("Recomecar");
restartBtn.addActionListener(this);
maximoBtn = new JButton("Pontuacoes");
maximoBtn.addActionListener(this);
definicoesBtn = new JButton("Definicoes");
definicoesBtn.addActionListener(this);
//... Set textarea's initial text, scrolling, and border.
_resultArea.setText("\n");
JScrollPane scrollingArea = new JScrollPane(_resultArea);
//... Get the content pane, set layout, add to center
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
content.add(scrollingArea, BorderLayout.SOUTH);
//... Set window characteristics.
this.setContentPane(content);
//this.setTitle("TextAreaDemo B");
//this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
}
public void createJPanels()
{
gamePnl.setLayout(new GridLayout(4, 4));
for (int i = 0; i < gameBtn.length; i++)
{
gamePnl.add(gameBtn[i]);
}
buttonPnl.add(baralharBtn);
buttonPnl.add(exitBtn);
buttonPnl.add(solveBtn);
buttonPnl.add(restartBtn);
buttonPnl.add(maximoBtn);
buttonPnl.add(definicoesBtn);
buttonPnl.setLayout(new GridLayout(2, 1));
scorePnl.add(HitScore);
scorePnl.add(MissScore);
scorePnl.add(TempoScore);
scorePnl.add(PontosScore);
scorePnl.setLayout(new GridLayout(1, 0));
window.add(scorePnl, BorderLayout.NORTH);
window.add(gamePnl, BorderLayout.CENTER);
window.add(buttonPnl, BorderLayout.SOUTH);
}
public void setArrayListText() // gera numeros aleatorios
{
List<Integer> lista = Arrays.asList(1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8);
Collections.shuffle(lista);
gameList.addAll(lista);
}
public boolean sameValues()
{
if (btnValue[0] == btnValue[1])
{
return true;
}
return false;
}
public void pass()
{
s = "123";
msg1 = new TextField("Digite a password:"); msg1.setEditable(false);
password = new TextField(12); password.setEchoCharacter('*');
msg2 = new TextField(30); msg2.setEditable(false);
add(msg1); add(password); add(msg2);
}
/*
public boolean action(Event e, Object o)
{
if (e.target instanceof TextField)
if (e.target ==password)
if (e.arg.equals(s)) msg2.setText("Acesso permitido");
else msg2.setText("Password invalida.");
return true;
} */
/*
class EscutaJanela extends WindowAdapter
{
public void windowClosing(WindowEvent e)
setVisible(true);
dispose();
}
*/
public void actionPerformed(ActionEvent e)
{
if (exitBtn == e.getSource())
{
System.exit(0);
}
if (baralharBtn == e.getSource())
{
List<Integer> lista = Arrays.asList(1, 2, 3, 4, 5, 6, 7, 8, 1, 2, 3, 4, 5, 6, 7, 8);
Collections.shuffle(lista);
gameList.addAll(lista);
}
if (solveBtn == e.getSource())
{
for (int i = 0; i < gameBtn.length; i++)
{ // enable false, ao clicar, não modifica o aspecto(cor) da quadricula,
gameBtn[i].setEnabled(false); // enabled false-> cor cinzenta(padrão de fundo), true azul
gameBtn[i].setVisible(true); // visible true-> fica nºs visiveis
gameBtn[i].setText("" + gameList.get(i));
}
}
for (int i = 0; i < gameBtn.length; i++)
{
if (gameBtn[i] == e.getSource())
{
gameBtn[i].setText("" + gameList.get(i));
gameBtn[i].setEnabled(false);
counter++;
if(Hit==7)
{
if (counter == 2)
{
gameBtn[btnID[0]].setEnabled(false);
gameBtn[btnID[1]].setEnabled(false);
gameBtn[btnID[0]].setVisible(false);
gameBtn[btnID[1]].setVisible(false);
Hit = Hit +1;
Pontos = Pontos + 25;
}
}
if(Hit==8)
{
int PontuacaoMax=0;
PontuacaoMax=Pontos;
window = new JFrame(" FIM DO JOGO ");
JLabel label3 = new JLabel("\n PARABENS FINALIZOU O JOGO ! TOTAL DE PONTOS: "+PontuacaoMax);
int[] anArray;
int w=0;
int h=1;
anArray = new int[20];
anArray[w] = PontuacaoMax;
System.out.printf("Jogo %d,",h);
System.out.println(" Pontuacao final : "+PontuacaoMax);
w++;h++;
window.add("Center", label3);
window.show();
ImageIcon img = new ImageIcon("C:\Users\bruno.azevedo8\Documents\NetBeansProjects\Jogo_Memoria\resources\fogo.jpg");
JLabel label = new JLabel(img);
window.add(label, BorderLayout.NORTH);
window.pack();
window.setVisible(true);
gameBtn[btnID[0]].setEnabled(false);
gameBtn[btnID[1]].setEnabled(false);
gameBtn[btnID[0]].setVisible(true);
gameBtn[btnID[1]].setVisible(true);
cl = getClass().getClassLoader();
//AudioClip audio = Applet.newAudioClip(cl.getResource("C:\Users\bruno.azevedo8\Documents\NetBeansProjects\Memoria\Jogo_Memoria\resources\bottle-open.wav"));
//audio.play();
}
if (counter == 3)
{
if (sameValues())
{
gameBtn[btnID[0]].setEnabled(false);
gameBtn[btnID[1]].setEnabled(false);
gameBtn[btnID[0]].setVisible(true);
gameBtn[btnID[1]].setVisible(true);
Hit = Hit +1;
Pontos = Pontos + 25;
}
else
{
gameBtn[btnID[0]].setEnabled(true);
gameBtn[btnID[0]].setText("");
gameBtn[btnID[1]].setEnabled(true);
gameBtn[btnID[1]].setText("");
Miss = Miss +1;
Pontos = Pontos - 5;
}
counter = 1;
}
/*if (Pontos <= 0)
{
Pontos=0;
} */
if (counter == 1) // na grelha identifica o 1º clique do rato
{
btnID[0] = i;
btnValue[0] = gameList.get(i);
}
if (counter == 2) // na grelha identifica o 2º clique do rato(diferente do 1º)
{
btnID[1] = i;
btnValue[1] = gameList.get(i);
}
}
}
if (restartBtn == e.getSource()) // apaga a grelha
{
Hit=0;
Miss=0;
tempo=-1;
Pontos=0;
for (int i = 0; i < gameBtn.length; i++)
{
gameBtn[i].setText("");
gameBtn[i].setEnabled(true);
gameBtn[i].setVisible(true);
}
}
if (maximoBtn == e.getSource()) //mostra melhor pontucao
{
window = new JFrame(" Jogo da Memoria - Melhores Pontuacoes:");
int Max=0,PontuacaoMax=0;
//private static int maxValue(char[] chars)
//{
//int = chars[0];
/*
int[] anArray;
anArray = new int[20];
for (int w = 0; w < anArray.length; w++)
{
if (anArray[w]>= Max)
{
Max = anArray[w];
JLabel label2 = new JLabel(" Pontuacao Maxima: "+Max);
window.add("Center", label2);
}
}
System.out.println(PontuacaoMax);
JLabel label5 = new JLabel(" Pontuacao: " +PontuacaoMax );
window.add("Center", label5); */
//return Pontos;
//}
/*
anArray[w]=0;
int w;
for(w=0;w<20;w++)
{
if (anArray[w]>=PontuacaoMax)
{
PontuacaoMax=anArray[w];
JLabel label2 = new JLabel(" Pontuacao Maxima: "+PontuacaoMax);
window.add("Center", label2);
}
}
*/
if (Pontos >= PontuacaoMax)
{
PontuacaoMax = Pontos;
JLabel label2 = new JLabel(" Pontuacao Maxima: "+PontuacaoMax);
//Vector<Integer> v = new Vector<>();
//v.add(PontuacaoMax);System.out.println(PontuacaoMax);
window.add("Center", label2);
}
if (Pontos < PontuacaoMax)
{
PontuacaoMax = Pontos;
JLabel label2 = new JLabel(" Pontuacao Maxima: 0");
window.add("Center", label2);
}
window.show();
ImageIcon img = new ImageIcon("C:\Users\bruno.azevedo8\Documents\NetBeansProjects\Jogo_Memoria\resources\trofeu.jpg");
JLabel label = new JLabel(img);
window.add(label, BorderLayout.NORTH);
window.pack();
window.setVisible(true);
}
if (definicoesBtn == e.getSource()) //mostra as definicoes
{ /*
window = new JFrame(" Jogo da Memoria - Password:");
window.setLayout(new BorderLayout());
// pass();
s = "123";
msg1 = new TextField("Digite a password:");
msg1.setEditable(false);
password = new TextField(12);
password.setEchoCharacter('*');
msg2 = new TextField(30);
msg2.setEditable(false);
add(msg1);
add(password);
add(msg2);
window.resize(300,300);
window.show();
window.pack();
window.setVisible(true);
//action(e,o); */
definicoesBtn.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent evento)
{
window = new JFrame(" Jogo da Memoria - Definicoes:");
JLabel label3 = new JLabel("Escolha Nivel Dificuldade:");
window.add("West", label3);
ImageIcon img = new ImageIcon("C:\Users\bruno.azevedo8\Documents\NetBeansProjects\Jogo_Memoria\resources\definicoes.jpg");
JLabel label = new JLabel(img);
window.add(label, BorderLayout.NORTH);
JPanel panel = new JPanel(new GridLayout(0, 1));
ButtonGroup group = new ButtonGroup();
JRadioButton aRadioButton = new JRadioButton(" Facil ");
JRadioButton bRadioButton = new JRadioButton(" Medio ");
JRadioButton cRadioButton = new JRadioButton(" Dificil ");
ChangeListener changeListener = new ChangeListener()
{
public void stateChanged(ChangeEvent changEvent)
{
AbstractButton aButton = (AbstractButton)changEvent.getSource();
ButtonModel aModel = aButton.getModel();
boolean armed = aModel.isArmed();
boolean pressed = aModel.isPressed();
boolean selected = aModel.isSelected();
aRadioButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
gamePnl.setLayout(new GridLayout(4, 4));
//System.out.println("4x4");
}
});
bRadioButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
JButton[] gameBtn = new JButton[18];
for (int i = 0; i < gameBtn.length; i++)
{
gameBtn[i] = new JButton(ButtonIcon);
gameBtn[i].addActionListener(this);
}
gamePnl.setLayout(new GridLayout(6, 6)); /*
for (int i = 0; i < gameBtn.length; i++)
{
gamePnl.add(gameBtn[i]);
} */
}
});
cRadioButton.addActionListener(new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
gamePnl.setLayout(new GridLayout(5, 5));
}
});
}
};
panel.add(aRadioButton);
group.add(aRadioButton);
panel.add(bRadioButton);
group.add(bRadioButton);
panel.add(cRadioButton);
group.add(cRadioButton);
aRadioButton.addChangeListener(changeListener);
bRadioButton.addChangeListener(changeListener);
cRadioButton.addChangeListener(changeListener);
window.add(panel);
window.pack();
window.setVisible(true);
}
});
}
updateHitMiss();
}
public static void main(String[] argv)
{
JFrame win = new MemoryGame();
win.setVisible(true);
//new MemoryGame(); */
try
{
// criação do socket TCP de ligação ao servidor, o 1º argumento
// é o nome da máquina, o 2º é o número do porto
Socket sd = new Socket(InetAddress.getByName(argv[0]), (new Integer(argv[1])).intValue());
// obtenção dos canais de leitura e escrita do socket
InputStream in = sd.getInputStream();
OutputStream out = sd.getOutputStream();
// criação do buffer para envio e recepção de informação
byte[] buffer = new byte[1024];
for (;;)
{
// pede a mensagem ao utilizador
System.out.print("Introduza a mensagem: ");
System.out.flush();
int length = System.in.read(buffer);
// envia ao servidor o buffer através do outputstream
out.write(buffer, 0, length);
out.flush();
// se premiu return, fecho da ligação
if (length == 1) break;
// leitura da mensagem ecoada pelo servidor
length = in.read(buffer);
System.out.println(new String(buffer,0,0,length));
}
}
catch (IOException e)
{
// Surgiu algum problema com a ligação ao socket
System.out.println(e.toString());
}
System.out.println("ligação fechada");
}
}
I changed the following lines in my game: to include the textfield.
public MemoryGame()
{
createGUI();
createJPanels();
setArrayListText();
window.setTitle("Jogo da Memoria");
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setSize(WINDOW_WIDTH, WINDOW_HEIGHT);
window.setVisible(true);
Contador();
//novo codigo textfield
//... Set textarea's initial text, scrolling, and border.
_resultArea.setText("\n");
JScrollPane scrollingArea = new JScrollPane(_resultArea);
//... Get the content pane, set layout, add to center
JPanel content = new JPanel();
content.setLayout(new BorderLayout());
content.add(scrollingArea, BorderLayout.SOUTH);
//... Set window characteristics.
this.setContentPane(content);
//this.setTitle("TextAreaDemo B");
//this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
//fim novo codigo text field
}
What's in gray background.
Before this includes this line: 72: private JTextArea _resultArea = new JTextArea (6, 20);
It also includes two more lines to my game:
public static void main(String[] argv)
{
JFrame win = new MemoryGame(); // nova linha
win.setVisible(true); // nova linha
//new MemoryGame(); */
//... resto do codigo
}
Everything else is the same, so I do not want to open the textfield in a new window. But open along with the memory game, the textfield should be below the Settings button or at least appear in this window, after that I try to put in the site.
I've missed an entire afternoon with the text field and can not put the text field in the main game window at all.