Problem with BluePrint in 2D game using Unreal Engine 4

0

Hello, I was following this tutorial from the EU4 website and in video 03 we have an explanation of how to move some character (W, D, S, A, among other options) and in video 04 teaches how to give live movement to the character using Sprites in Flipbooks within the character's Blueprint (movements like running or jumping or even stopped breathing) and when starting the .exe he does everything normal he walks to the left to the right he turns to the and to ca (XD) he jumps right, the problem is that when he does everything it has something like two bunecos pasted one to the other one with his animation stopped and the other running / jumping have a look here (< - we have 2 pictures of the project ) and here (< - we have a picture of the game with the character in motion). I made a post a few days ago on the Unreal website but no one answered so I'm trying here. And doing it here because the EU4 besides using coding in HTML5, C ++ it uses a lot of programming logic. my post on UTornament

    
asked by anonymous 15.02.2016 / 17:44

0 answers